What Is TGA? A Guide for Developers and Designers

TGA — Truevision Targa — is one of the 27-odd formats webp.now converts to and from. Here is what it is, what it is good at, and when to choose it over WebP.

Where TGA came from

Truevision created TGA in 1984 for its early graphics cards, and its simple structure plus reliable alpha channel made it a fixture in game development and 3D rendering. Unreal, Unity and most DCC tools still import it happily, which is the main reason a format from 1984 remains in active use.

The technical picture

Compression: Uncompressed or lossless RLE. Transparency: Full 8-bit alpha. Animation: Not supported. Colour: 8-bit per channel. Typical file size relative to WebP: many times larger than WebP.

Where it opens

Game engines and 3D tools; poor elsewhere. This is usually the deciding factor when choosing between TGA and WebP — WebP renders in every browser but is uneven in desktop software, while TGA has a very different support profile.

Converting TGA to WebP

TGA's minimal compression makes it far too heavy for the web. WebP keeps the alpha channel and cuts the size dramatically. Expect a large output file — TGA barely compresses.

Converting WebP to TGA

Game engines, texture pipelines and 3D tools often want TGA for its predictable uncompressed layout and clean alpha channel. Expect the TGA output to be many times larger than WebP — that difference is the price of getting a format the destination will actually accept.
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